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No matter which modes you choose to play CS: GO in, however, you'd better be playing with a keyboard and mouse. On the PlayStation 3, playing with a controller is very difficult because CS: This isn't really a disadvantage, of course, as everyone else on Xbox LIVE is playing with one, too, but you definitely won't be getting the ultimate CS: GO experience playing with thumbsticks and shoulder buttons.
Regardless of your OS, you'll appreciate some of the bells and whistles it has appropriated from other Valve games, especially Team Fortress 2.
Like in that game, you now have "nemesis" players who can dominate you by killing you consecutively, and you can take screenshots of the moment of your death, should you like to memorialize that kind of stuff.
Veterans will be glad to know the classic maps are back, unchanged except for a graphics upgrade. When using a keyboard and mouse, you'll notice the controls are sharp and easily customizable.
Unlike the guns in, say, Battlefield, most of CS: GO's guns do not have an aim-down-the-sight feature. There are no vehicles, special weapons, or power-ups, either.
You get your gear, learn the maps, and rely on your skills to take you to the finish line. Graphics, while improved from the Source engine, are nothing fancy, and neither is sound--although veteran players will be gratified to hear that many of their favorite guns' sounds are retained from earlier versions especially the thunderous AWP.
GO adds a lot of new guns, too, of various types, and even a new grenade, the incendiary grenade, which can light a small area on fire for a short time, preventing players from passing through without taking damage.
GO adds plenty, tweaks a little, and keeps the best parts of the classic multiplayer FPS. If you're into shooters, team-based gameplay, or just classic games that are updated well, you won't do better at the moment than CS: Get the latest news and videos for this game daily, no spam, no fuss.
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They seem to trail the path of your actual bullet by a few microseconds. With rifles and SMGs, my eyes would wander away from my enemy and crosshairs--what I should be watching--and try to interpret where my bullets were falling based on the slightly-delayed, streaky particle effects.
The small upside to tracers is that they mitigate camping a bit. The changes made to existing maps are clever and careful, though.
Half of GO's 16 total maps are new, but they're all locked to the Arms Race a rebrand of the famous community-created mod GunGame and Demolition GunGame sans insta-respawn, plus bomb defusal modes.
After 50 hours logged, I've stopped playing these modes completely. In the shadow of Valve's talent for mode design Scavenge in Left 4 Dead 2, Payload in Team Fortress 2 , Arms Race and Demolition are safe, unimaginative, and most of us have played their predecessor.
I would've loved to see VIP scenarios revisited. It presents a ton of design headaches if your VIP isn't good, everyone hates them forever , but it's an experience that's absent from modern FPSes.
But yeah, the new maps. But tactically, they're trivial compared to their parent maps. What I'm lamenting, I guess, is that Valve and Hidden Path missed an opportunity to add a new classic map to the lineup--something that could've joined the legendary rotation of Office, Italy, Dust, Dust2, Aztec, Inferno, Nuke and Train.
Instead, the eight we get feel more like paintball arenas--too fast, relatively fun, but frivolous. They lack the personality, purpose, or tactical complexity of their predecessors.
Even with these questionable adjustments and shrug-inspiring new maps, GO produces quintessential Counter-Strike moments. Being the spear-tip of a rush with a P Being the last person on your team and feeling the glare of your teammates as you try to win the round.
The feeling of each kill you make increasing the safety of your teammates. Knife fighting for honor. Accidentally blinding your team with a misguided flashbang and getting everyone killed.
Building a rivalry with an AWPer over the course of a match. All of that is preserved. It's still a game about positioning, timing, and, say, thinking critically about how much footstep noise you're generating.
GO preserves CS' purity in that regard--it remains one of the only modern shooters without unlockable content, ironsights, unlockables, or an emphasis on things like secondary firing modes.
Atop that, there are some touches that rejuvenate the game we've been playing for 12 years. The new scoreboard is terrific. There's both a server browser and a party system, if you prefer that.